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github-actions[bot] authored
BROKEN TARGETS were built when BROKEN was set as a variable regardless of it's value. Even an empty BROKEN variable caused BROKEN TARGETS to be built. For DEVICES the number was evaluated and compared to true by Lua. Make behavior consistent for relevant values UNSET/EMPTY/0 and 1: UNSET/EMPTY/0: Don't build BROKEN TARGETS and DEVICES 1: Build BROKEN TARGETS and DEVICES The behavior remains inconsistent for all positive numbers except 1. (even floating point) (cherry picked from commit bc8778cd1e6c2317003fcd688e663fd1549b7fc8) Co-authored-by:
Felix Baumann <felix.bau@gmx.de>
github-actions[bot] authoredBROKEN TARGETS were built when BROKEN was set as a variable regardless of it's value. Even an empty BROKEN variable caused BROKEN TARGETS to be built. For DEVICES the number was evaluated and compared to true by Lua. Make behavior consistent for relevant values UNSET/EMPTY/0 and 1: UNSET/EMPTY/0: Don't build BROKEN TARGETS and DEVICES 1: Build BROKEN TARGETS and DEVICES The behavior remains inconsistent for all positive numbers except 1. (even floating point) (cherry picked from commit bc8778cd1e6c2317003fcd688e663fd1549b7fc8) Co-authored-by:
Felix Baumann <felix.bau@gmx.de>