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clientlayer.js

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  • clientlayer.js 2.16 KiB
    define(["leaflet", "jshashes"],
      function (L, jsHashes) {
        var MD5 = new jsHashes.MD5()
    
        return L.TileLayer.Canvas.extend({
          setData: function (d) {
            this.data = d
    
            //pre-calculate start angles
            this.data.all().forEach(function (d) {
              var hash = MD5.hex(d.node.nodeinfo.node_id)
              d.startAngle = (parseInt(hash.substr(0, 2), 16) / 255) * 2 * Math.PI
            })
            this.redraw()
          },
          drawTile: function (canvas, tilePoint) {
            function getTileBBox(s, map, tileSize, margin) {
              var tl = map.unproject([s.x - margin, s.y - margin])
              var br = map.unproject([s.x + margin + tileSize, s.y + margin + tileSize])
    
              return [br.lat, tl.lng, tl.lat, br.lng]
            }
    
            if (!this.data)
              return
    
            var tileSize = this.options.tileSize
            var s = tilePoint.multiplyBy(tileSize)
            var map = this._map
    
            var margin = 50
            var bbox = getTileBBox(s, map, tileSize, margin)
    
            var nodes = this.data.search(bbox)
    
            if (nodes.length === 0)
              return
    
            var ctx = canvas.getContext("2d")
    
            var radius = 3
            var a = 1.2
            var startDistance = 12
    
            ctx.beginPath()
            nodes.forEach(function (d) {
              var p = map.project([d.node.nodeinfo.location.latitude, d.node.nodeinfo.location.longitude])
              var clients = d.node.statistics.clients
    
              if (clients === 0)
                return
    
              p.x -= s.x
              p.y -= s.y
    
              for (var orbit = 0, i = 0; i < clients; orbit++) {
                var distance = startDistance + orbit * 2 * radius * a
                var n = Math.floor((Math.PI * distance) / (a * radius))
                var delta = clients - i
    
                for (var j = 0; j < Math.min(delta, n); i++, j++) {
                  var angle = 2 * Math.PI / n * j
                  var x = p.x + distance * Math.cos(angle + d.startAngle)
                  var y = p.y + distance * Math.sin(angle + d.startAngle)
    
                  ctx.moveTo(x, y)
                  ctx.arc(x, y, radius, 0, 2 * Math.PI)
                }
              }
            })
    
            ctx.fillStyle = "rgba(153, 118, 16, 0.5)"
            ctx.fill()
          }
        })
    })